So this happened withs Decals and Meshparts

So I’m working on making races and such for a game I’m working on.

I textured the tail and ears with a fur texture (They are meshparts)
Then this happened.

I’m not sure how to fix it. It changes every time some property changes on my character.

There’s quite a bit going on in the video you shared. Would you mind being more specific as to what’s happening that isn’t supposed to?
What are the tail and ears, what changes every time something changes on your character, and what is the intended behavior?

the tail and ears are supposed to be addons to customize the character, and I put fur decals on it to make it look neater, but every time something changes on my character, strange beams get created from the decals

Known issue.

Does your mesh happen to have holes in it? What did you use to create your mesh?

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