So uh... What is the best way to make a wheel taxi system for a plane that ISN'T buggy as hell?

I set up this basic taxi system where if you hit T, it sets the angular velocity of a hinge to whatever value, and when you hit A or D, it will toggle between steering the wheel left or right with a Motor6D weld, which as far as I know, there aren’t many Motor6D knowledgeable people on dev-forum anymore so.

Basically, my concern is how unbelievable buggy it is, I’ve tried using pure engine power but I found that adding angular velocity to a motor constraint is the least, only issue is that, well, it could be better.

Any good methods for this?

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