You’ve finally done it.
Thousands of robux invested into your dev team, tens of hours toiling away making sure your scripts are just right- your builds are perfectly arranged. Your ads are ready to launch, and your game is ready to launch. You’ve waited months for this, and you’re about to realize your front page dreams.
It goes terribly.
Your ads? No one cares about them. You get a few dozen players who all leave after a few hours; no one comes to replace them. You pay your developers (as you should), thus losing a ton of robux and/or actual money on this project. Your game is swiftly forgotten.
Or your game gets a few hundred players who stay for a while. You make a little more this time; but even then, after a few weeks, the player count dwindles into oblivion, never to recover.
This experience is near universal, especially for first time developers. But why do our games fail while other games soar to the top? Why are we trapped in the purgatory of irrelevance while we watch others rise to claim their fame and fortune?
Most of these developers never make it. They never reflect and never learn, and go right back to making the same mistakes that got them stuck in the first place.
But you, you’re different. And by understanding some truths about game design and the Roblox market, you have just a small chance of clawing your way out.
1. WHY DO WE PLAY GAMES?
I can hear your laughter, but don’t dismiss the basics. Every artist starts with squares and circles; every musician starts with basic notes. Just like them, every game designer must start with this fundamental question; why do we play games?
Take an effort to think about this. Wrap it in your mind, analyze it, reflect on your experiences. Why did you bother coming back on a game for the first time? When you were tiny, barely old enough to hold a controller, why did you glue yourself to that one console game for hours at a time?
The answer I suspect all of you have come to is simple; Because they’re fun.
In this lies the key to everything. Before anything else, any other decision, any design choice, you must think about fun.
If you genuinely can’t grasp this concept, you should put down the keyboard and play a game or two. Reignite your love for games and understand, really understand, why you played games in the first place.
This concept of fun above everything else translates directly and universally into game development. Before anything, you must think about if your game’s concept is fun.
2. WHAT IS MY NICHE?
“But my game was fun!” You cry. “And people still abandoned it!”
A game being fun is essential to it succeeding, yes, but it isn’t the only factor. And while the basic concept may be easy to understand, it’s at the other hurdles where 90% of developers fail.
So far we’ve established that for your game to succeed, it needs to be fun. But fun isn’t enough. It needs to be unique.
Before I talk more in depth about this, let’s imagine a scenario. (This is directly taken from a YouTube video by the way).
Imagine you’re making a YouTube channel and you wanna play Minecraft. Playing Minecraft has proven that it’s fun to watch, right? And look at these guys who play it all day and get millions of subs! You can clearly do this too, right?
No one ever tells you that there’s tens of thousands of people doing the exact same thing as you. It isn’t like you’d figure that out on your own; all you see is the three or so channels that made it big. You never see the literal tens of thousands of channels doing the exact same thing, playing the exact same game, and never making it.
The exact same rule applies to game development, especially on a market like Roblox’s. All you see are the front page simulators, tycoons, donation games, etc. You never see the thousands of simulators that never get players because they’re literally all the same. You just see your own game and the guys at top, and you think it’s this easy to be one of them.
This is the perspective that 90% of devs never realize. This is most likely the reason your game failed. So how do you make your game succeed? You find a niche.
For those who are unaware, a niche is a unique role in an environment that a creature adapts itself for to survive. Using our analogy, this would mean specializing your Youtube channel and finding a unique branch of content to make. It’s difficult and hard and risky, but it’s worth it.
Cloning popular games may have worked 10 years ago, but Roblox has grown exponentially since then. Now, when you see a game like Pet Simulator X dominating the front page, you have to know that there isn’t just a thousand clones, there’s tens of thousands. You can’t get away with unoriginality in the market anymore, you have to be unique.
So ask yourself; What makes my game unique? What makes it unlike any other game of my genre? When you know this, you can move onto the next step.
3. HOW CAN I SHARE MY VISION?
When you have a vision, you need to market it. Not just with basic, generic ads either. You need to sell it.
The first step is hiring people that meet your vision. You should be as selective with developers as law firms are with lawyers, and I’m not kidding. Offer high pay, invest the money you need to, and comb through the applications and candidates. Do interview after interview and never settle for a developer that you know in your gut isn’t right. When you have a vision, you need the right devs for the job. You’ll know them when you find them.
When it comes to marketing, you need to be focused and aggressive. Find tiktok creators who make videos on similar games, reach out to them. Design ads specifically for your niche, find your style. Find a good GFX artist who shares your vision. Brand yourself and your group for your vision; don’t make [Generic Dev Studio #2000] like the rest of them. Be different. Stand out.
There’s more specific advice I could give, but that’s really the essence. If you understand that concept and have a clear, focused vision then the rest falls into place. You need to make something you’re genuinely proud of, not just another simulator or donation game. The market is so saturated that innovation is not just a choice, but a necessity.
Finally, remember that trends die fast, but communities last a lot longer. A small but consistent and loyal playerbase is infinitely better than a flash of success and subsequent nothingness.
With that advice, even if it isn’t guaranteed, you have a solid chance of winning the lottery. Take charge of your own design, take responsibility for your failure, and make a game you can be proud to share.
fin.