After much feedback, I have taken the time to add additional stability along with some new features to the system!
Update Log
SocialChat now supports unique chat markdowns similar to discord markdowns! (currently only supports bold, italic, underlined, and strikethrough text)
Added a custom highlight frame that displays the currently highlighted text
Added a cursor frame that simulates normal textbox cursors
Added support for /e dance and all the other default roblox emotes
Improved system stability by clearing out most previously found bugs
Implemented a new Initializer for easier system implementation
Added additional configurations for ChatBubbles
For unincluded details, please refer to the resource’s github page!
You can grab your updated version of SocialChat here!
I did mention a tutorial video at some point but the video(s) would take some time to make so meanwhile I have decided to release v1.1 and make the video some other time. I also plan on making a website for documentation but I am trying to figure out how to make one so it may take some time.
Im pretty sure this is caused because of how TextBoxes work in Mobile. Im not entirely sure what seems to cause this but I’ll try to give it another shot if anything ^^
This is more of a coding preference. I believe they are interchangable without much or any of a difference but feel free to correct me if im wrong! I appreciate the feedback
There sadly is a difference, which is the fact that you can rename the services in Studio (tho unlikely someone will actually do it)
Doing this will prevent using game[Service], so it’s better to use game:GetService() for that kind of edge-cases which CAN happen and I can assure you have already happened in some games I developed in before.