However, there’s another bug. Sometimes, it takes 10 seconds after the player spawns for the body to actually orientate.
To add on to that, the module simply doesn’t work with the Avatar Joint Upgrade update enabled on places. This is because the update removes Motor6D from avatars. And per documentation, the module won’t work.
Thanks for the report! I’ve updated the Social Interactions Dev Module to include the missing RemoteEvent and also introduced a patch for the loading delay.
Please update the package and let me know if the issue persists when you have the time, thanks!
In terms of the Avatar Joint Upgrade, our Dev Modules are in a “keep the lights on” state where we will fix bugs but don’t intend to introduce new behavior. That may change in the future, but for the time being we won’t be introducing support to Social Interactions. Apologies for any inconvenience
I can confirm the bugs were fixed! However, you guys can totally make it support the Avatar Joint Upgrade. There’s no point in not doing so, as it would end up broken again if AnimationConstraint becomes the default. The fix worked for me, this is how easy it is: