Society Update Log, QOL UPDATE
13 MAR 2025
Definitions
Safe - Civilian that cannot be tased, or handcuffed. Police Officer that cannot be killed while in PD.
Bounty - Civilian that has committed crimes; such as, speeding, shooting guns, robbing safes, killing people, etc.
Combat - Player that has a weapon on their person, or has significant bounty.
On CharacterAdded
When a player initially joins, or respawns, they are removed from combat and placed on Safe until their character moves.
- Players with bounty are still considered Safe until their character moves.
Trunk System
Only affects Civilians and not police officers.If a player transfers weapon from Inventory to Trunk, combat status is removed.
- Unless 500+ Bounty.
If a player transfers weapon from Trunk to Inventory, combat status is renewed.
Search / Handcuff / Arrest Systems
Any Player can be searched at any time.
- Officer must handcuff player to do a non-consensual search.
- Officer can request to search player if not in handcuffs (I.e. player is in a safe zone).
Any Player can be handcuffed
- Players without Bounty wonโt be Leave To Avoid-Arrest (LTAA)-bound.
- Can leave game at any time without going to jail.
- Players with Bounty are LTAA
- Canโt leave game without getting jailed.
Any Player can be arrested.
Players can turn themselves in to avoid longer jail times (1 min. 30 sec.) and remove bounty.
- Player has bounty, goes to jail.
- Player doesnโt have bounty, gets respawned.
Interior System
Removed code that require InteriorModuleClient. Improving Client FPS.
Civilians entering ANY interior are marked as Safe.
- Safe zone is applied to Gun Store.
- Only if player is not in combat.
- Unless Bounty is 100+
- Unless in Combat
- Unless player has weapon in inventory or equipped
- Unless player is robbing safe
Police entering Police Department are marked as Safe.
Aka canโt be killed
- Unless Officer draws their weapon or taser and is placed in Combat.
- Officer must exit and re-enter PD to reset combat status.
Police entering ANY interior or roaming map; except at PD are still in combat.
Bounty System
Requires 100+ Bounty to become Wanted.
Requires 500+ to become Combat enabled.Paying Off Bounty
- Canโt payoff bounty while map is flashing red/blue.
- Resets Combat status.
- Unless gun is on Character (equipped) or in backpack.
- Resets Safe status to current interior.
- Unless in combat.
Pit System
Requires 65MPH+ (No bounty)
or
Requires 100+ Bounty and 30MPHAny car can be pitted.
Health System Added
- After three (3) hits, tire pops.
Spike System
Requires 65MPH+ (No bounty)
or
Requires 100+ BountyAny car can be spiked, only if the driver is a Civilian.