Society | Update Log

:building_construction: Society Update Log, QOL UPDATE :building_construction:
:spiral_calendar: 13 MAR 2025


Definitions
Safe - Civilian that cannot be tased, or handcuffed. Police Officer that cannot be killed while in PD.
Bounty - Civilian that has committed crimes; such as, speeding, shooting guns, robbing safes, killing people, etc.
Combat - Player that has a weapon on their person, or has significant bounty.


On CharacterAdded

When a player initially joins, or respawns, they are removed from combat and placed on Safe until their character moves.

  • Players with bounty are still considered Safe until their character moves.

Trunk System
Only affects Civilians and not police officers.

If a player transfers weapon from Inventory to Trunk, combat status is removed.

  • Unless 500+ Bounty.

If a player transfers weapon from Trunk to Inventory, combat status is renewed.

Search / Handcuff / Arrest Systems

Any Player can be searched at any time.

  • Officer must handcuff player to do a non-consensual search.
    • Officer can request to search player if not in handcuffs (I.e. player is in a safe zone).

Any Player can be handcuffed

  • Players without Bounty wonโ€™t be Leave To Avoid-Arrest (LTAA)-bound.
    • Can leave game at any time without going to jail.
  • Players with Bounty are LTAA
    • Canโ€™t leave game without getting jailed.

Any Player can be arrested.
Players can turn themselves in to avoid longer jail times (1 min. 30 sec.) and remove bounty.

  • Player has bounty, goes to jail.
  • Player doesnโ€™t have bounty, gets respawned.

Interior System

Removed code that require InteriorModuleClient. Improving Client FPS.

Civilians entering ANY interior are marked as Safe.

  • Safe zone is applied to Gun Store.
    • Only if player is not in combat.
  • Unless Bounty is 100+
  • Unless in Combat
  • Unless player has weapon in inventory or equipped
  • Unless player is robbing safe

Police entering Police Department are marked as Safe.
Aka canโ€™t be killed

  • Unless Officer draws their weapon or taser and is placed in Combat.
    • Officer must exit and re-enter PD to reset combat status.

Police entering ANY interior or roaming map; except at PD are still in combat.

Bounty System

Requires 100+ Bounty to become Wanted.
Requires 500+ to become Combat enabled.

Paying Off Bounty

  • Canโ€™t payoff bounty while map is flashing red/blue.
  • Resets Combat status.
    • Unless gun is on Character (equipped) or in backpack.
  • Resets Safe status to current interior.
    • Unless in combat.

Pit System

Requires 65MPH+ (No bounty)
or
Requires 100+ Bounty and 30MPH

Any car can be pitted.

Health System Added

  • After three (3) hits, tire pops.

Spike System

Requires 65MPH+ (No bounty)
or
Requires 100+ Bounty

Any car can be spiked, only if the driver is a Civilian.

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