Each point’s next position is computed using the kinematic equations

After which they are pulled together with an arbitrary “jellyness” coefficient

Each point’s next position is computed using the kinematic equations

After which they are pulled together with an arbitrary “jellyness” coefficient

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This is amazing, how did u make this?

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Would it be possible to add another point at the center of each side to keep it from folding into itself on the more dramatic movements?

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Each point’s next position is computed using the kinematic equations in the image above and then pulled together/apart by an arbitrary “jellyness” value

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The folding is an unfortunate side effect of the points not being pulled apart fast enough due to a weak jellyness force. It already has a “center point” (each corner is connected), otherwise it flattens into a square in some scenarios.

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that’s pretty cool. what do you plan doing with it, tho?

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Do you plan to make this public, I’d love to play around with this its so well made!

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Woah these physics are crazy. I would love to see this implemented into some sort of project. Keep creating!

Very interesting, since i don’t dabble in physics formulas, could you maybe explain what the variables are within the formulas?

x is position, v is velocity, a is acceleration, and t is time. Delta - the triangle symbol and the d in dt - indicates change in a variable. For example, dx would mean change in position.