Solution? texture keeps clipping through a solid part

Any solution for this its bugging me?

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  1. turn off lightmode
  2. use materials rather than textures (by texture i assume you mean the Texture instance), or just make the part a bit thinner?
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This is quite a common issue, very thin parts and Textures don’t work together. I would recommend either cutting the shape of your model through the back of the textured part or using a MaterialVariant that won’t clip through.

Hope this helps! :grinning:

I FIGURED IT OUT!
Because I wanted it to be see through I added a little bit of transparency and in turn this happened so by changing the transparency to 0 the clipping stops

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