Solution to Cannot load the AnimationClipProvider Service?

I’m trying to make animations on a viewmodel and player’s character.

The problem is, I’m getting the error “Cannot load the AnimationClipProvider Service.” on line the line where it attempts to load the Monkey ViewModel Animation.

I’ve looked at various posts on this error message but using the solutions did not change anything.

Broken Code
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")

local Camera = workspace.CurrentCamera

local Remotes = ReplicatedStorage.Remotes
local ViewModels = ReplicatedStorage.ViewModels

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character.Humanoid

local ViewModel = ViewModels.ViewModel:Clone()
print(ViewModel)
local MonkeyViewModelTrack = ViewModel.Humanoid.Animator:LoadAnimation(ViewModel.Running) or Camera:WaitForChild(ViewModel.Name)

local MonkeyAnim = script.MonkeyRun:Clone()
local MonkeyTrack = Humanoid.Animator:LoadAnimation(MonkeyAnim)

ViewModel.Parent = Camera

Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
	if Humanoid.MoveDirection.Magnitude <= .01 and MonkeyTrack.IsPlaying == true then
		MonkeyTrack:Stop()
		MonkeyViewModelTrack:Stop()
	elseif Humanoid.MoveDirection.Magnitude >= .01 and MonkeyTrack.IsPlaying == false then
		MonkeyTrack:Play()
		MonkeyViewModelTrack:Play()
	end
end)

RunService.RenderStepped:Connect(function()
	if Player.Character.Humanoid.Health == 0 then
		if Camera:FindFirstChild("ViewModel") ~= nil then
			Camera.ViewModel:Destroy()
		end
	end

	if Camera:FindFirstChild("ViewModel") ~= nil and Humanoid.MoveDirection.Magnitude >= .01 then
		Camera.ViewModel:PivotTo(Camera.CFrame * CFrame.new(.025, -1.5, -1) * CFrame.Angles(0.5, 0, 0))
	end
end)

I found the solution. If you ever get this error, its because you parented whatever character/rig you were animating after actually loading the animation(s).

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