I got a huge Ai System but the condition is that it won’t detect the player in close distance even when the chaseDistance is = 1000 this problem only occurs when there’s walls surrounding the Ai. Any idea on why this might be happening?
Probably not detecting a valid path, the inbuilt pathfinding system kinda sucks.
You see you need to visually see it to understand my problem would you like me to send you the kit?
I’m currently out of town so I can’t do much studio wise, best I can do is be the rubber duck
Well this is a confusing topic but I’ll show you what I mean
The video is currently uploading however it’s confusing because If I would to remove the Maps Walls the Ai will work perfect like it should.
also sorry for the bad quality it’s just a draft to show you my problem.
Check that it is adding the new humanoid after the player respawns
I fixed the issue all it simply was is that the player was teleporting which then the Ai couldn’t detect the players wear abouts I added a teleport system.
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