I’m facing an issue with my zombie animation in Roblox, and I’m in need of some assistance. When I try to play the idle animation for my zombie character, everything works perfectly. However, when the character starts walking, the hands no longer face forward and seem to mix with the walking animation.
Heres the scripting behind playing it, this is a LocalScript:
script.Parent.PlayIt.OnClientEvent:Connect(function(tool)
local char = game.Players.LocalPlayer.Character
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
local loadedAnimation = humanoid:LoadAnimation(tool.Animations.R15)
loadedAnimation:Play()
print(loadedAnimation)
wait(10)
loadedAnimation:Stop()
end)
I’ve already tried adjusting the animation priority in the animation editor, but that didn’t resolve the problem. I’ve also recorded a video to showcase this issue, and I’m hoping someone in the community can help me figure out how to fix it.
Any advice or solutions would be greatly appreciated. Thanks in advance for your help!
the lazy method would be to make a custom walk animation that doesn’t change the arms
i’ll think of something else, in the mean time, this is the easiest solution