[SOLVED] Animations not the same as I made them in Moon Animator

What do you want to achieve? - so that animations would be identical to the moon animator ones

What is the issue? - i animated the idle, equip and shoot animations of a shotgun mesh that was made by my friend in blender, so i did the animations, saved them to roblox and used up a script that i used on other guns. it does fire animations but the anims itself are not identical as it was in the moon animator

What solutions have you tried so far? - well i guess none by my knowledge, im a beginning scripter
but i did turn on R6 avatar type and standard animations

here is how the animations look in moon animator, you can see that the fire anim is full
Image from Gyazo
and how it looks ingame
Image from Gyazo

below i left the scripts that are used

EQUIP ANIM SCRIPT BELOW

local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = 'https://www.roblox.com/Assest?ID=18287903110'
local track

tool.Equipped:Connect(function() 
	track = script.Parent.Parent.Humanoid:LoadAnimation(anim) 
	track.Priority = Enum.AnimationPriority.Action
	track:Play()

end)


tool.Unequipped:Connect(function() 
	if track then
		track:Stop()
	end
end)

IDLE ANIM SCRIPT BELOW

local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = 'https://www.roblox.com/Assest?ID=18287771354'
local track

tool.Equipped:Connect(function() 
	track = script.Parent.Parent.Humanoid:LoadAnimation(anim) 
	track.Priority = Enum.AnimationPriority.Action
	track.Looped = true
	track:Play()


end)


tool.Unequipped:Connect(function() 
	if track then
		track:Stop()
	end
end)

SHOOT ANIM SCRIPT BELOW

local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = 'https://www.roblox.com/Assest?ID=18287935985'
local track

tool.Activated:Connect(function() 
	track = script.Parent.Parent.Humanoid:LoadAnimation(anim) 
	track.Priority = Enum.AnimationPriority.Action
	track:Play()
end)

It’s cause all of your animations have the same priority. Try setting the shooting and equipping animation to Action2 or higher.

3 Likes

it didnt work, still the same (charlimit)

i fixed it, just had to set equip anim priority to action2 and the shoot anim to action3, thanks to devlocalplayer for helping

1 Like