I got an error that said:
Workspace.Trigger.Script:19: invalid argument #1 to ‘random’ (interval is empty) - Server - Script:19
I don’t know what to do at all. I checked other posts but they seem to have a different solution. What should I do in this case?
Code:
local Players = game:GetService('Players')
local ServerStorage = game:GetService('ServerStorage')
local Trigger = script.Parent
local Obby = Trigger.Parent
Trigger.Touched:Connect(function(part)
-- Check if the player touches it
local character = part.Parent
local player = Players:GetPlayerFromCharacter(character)
if not player then return end
-- Disable trigger
script.Enabled = false
-- Create a new obby
local ObbyStructure = ServerStorage:WaitForChild('ObbyStructure')
local Obbies = ObbyStructure:GetChildren()
local ChosenObby = Obbies[math.random(#Obbies)] -- Heres the problem
local ObbyCount = ServerStorage.Values:FindFirstChild('ObbyCount')
ObbyCount.Value += 1
local PreviousObby = workspace:FindFirstChild('Obby'..(ObbyCount.Value - 1)) or nil
local Finish = nil
if PreviousObby then Finish = PreviousObby:FindFirstChild('Finish') end
ChosenObby.Parent = workspace
ChosenObby.Name = 'Obby'..ObbyCount.Value
ChosenObby:PivotTo((Finish or workspace.StartSpawn.Finish).CFrame)
-- Obby to be destroyed
local ExistingObbies = ServerStorage.Values:FindFirstChild('ExistingObbies')
local ObbyTBD = workspace:FindFirstChild('Obby'..(ObbyCount.Value - ExistingObbies.Value))
if ObbyTBD then ObbyTBD:Destroy() end
-- Move and enable trigger
Trigger.Position = ChosenObby.Checkpoints.Checkpoint.Position + Vector3.new(0, 4.5, 0)
script.Enabled = true
end)
My goal here is to make an infinitely generating obby, that is. There are 6 models in the ‘ObbyStructure’ folder but somehow it doesnt even know how many
That would mean there is nothing in it, as if you only apply a maximum value, the default minimum is 1, so the code would be seeing that the mimimum is 1, but the maximum is 0.
ill probably try and put obbystructure in replicatedstorage, as serverstorage is a bit, unpredictable to say the least. but it still fetched obbystructure though because of the waitforchild() thing. but i dont know why it cant fetch anything inside it
For context: The sets of obbies (6) were suddenly deleted for some reason. Why though? I don’t know. Is it my scripts? No, I checked all my scripts they’re free of viruses or something. I checked both the Client and Server and they’re not rendering anything inside of ObbyStructure.