Iam Sam
So i want to make an Animation System
Its basically like
After a player touched the 008 (scp) model
They will turn into zombie and Be children of An Infected Folder
If a zombie Touched a player they will get infected and be children of that Infected Folder too
So if they are children of that folder mean they are infected
I want them to have a Different (Zombie) Walking animation
And when they run they will use that animation
If they are normal they will play default Animation
How can i make a system like that ?
Maybe use two different versions of the movement animations script “Animate” which is per default put in a character. In one, which will be in the non-infected players, there will be the normal one. When the player gets infected, the manager script would delete his default animations script and clone the modified one (which can be stored in ServerStorage for example) in the player’s character.
My bad I didn’t notice that the player would die. Maybe use a script which sees a boolvalue or simply another value to see if the player is infected when he spawns. If he is, then it would directly clone the infected character animations script and delete the old one. If it is not, it would do nothing.
Another way is to put the two Animate scripts disabled in StarterCharacterScripts and a script which would be the parent of the two Animate scripts would disable or enable one depending on the condition (zombie, or not).