I need some help on this script because I need to add a cooldown and I’m not sure how to. Can anybody add one to it?
local Tool = script.Parent
local Sword = Tool.Handle
local vCharacter
local myTorso
local myHumanoid
local equipped = false
local debris = game:GetService("Debris")
function tagHumanoid(humanoid, player)
if humanoid then
local creatorTag = Instance.new("ObjectValue")
creatorTag.Value = player
creatorTag.Name = "creator"
creatorTag.Parent = humanoid
debris:AddItem(creatorTag, 1)
end
end
function cut(hit)
local humanoid
local vPlayer
if hit and hit.Parent and myHumanoid then
if hit.Parent.className == "Hat" then
humanoid = hit.Parent.Parent:FindFirstChild("Humanoid")
else
humanoid = hit.Parent:FindFirstChild("Humanoid")
end
vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)
if humanoid ~= nil and humanoid ~= myHumanoid then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(7.)
end
end
end
function onEquipped()
vCharacter = Tool.Parent
myTorso = vCharacter:FindFirstChild("Torso")
myHumanoid = vCharacter:FindFirstChild("Humanoid")
end
Tool.Equipped:connect(onEquipped)
Sword.Touched:connect(cut)
-------- OMG HAX
r = game:service("RunService")
local damage = 5
local slash_damage = 5
local lunge_damage = 5
sword = script.Parent.Handle
Tool = script.Parent
function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
-- final check, make sure sword is in-hand
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end
end
end
function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function lunge()
damage = lunge_damage
LungeSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool
force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
force.Parent = nil
wait(.5)
swordUp()
damage = slash_damage
end
function swordUp()
Tool.GripForward = Vector3.new(-1,0,0)
Tool.GripRight = Vector3.new(0,1,0)
Tool.GripUp = Vector3.new(0,0,1)
end
function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(0,-1,0)
Tool.GripUp = Vector3.new(-1,0,0)
end
function swordAcross()
-- parry
end
Tool.Enabled = true
local last_attack = 0
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
t = r.Stepped:wait()
if (t - last_attack < .2) then
lunge()
else
attack()
end
last_attack = t
--wait(.5)
Tool.Enabled = true
end
function onEquipped()
UnsheathSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)