--//Services
local Players = game:GetService("Players")
--//Variables
local tppart = workspace.Lobby:WaitForChild("LobbySpawn")
--//Functions
Players.PlayerAdded:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
task.wait(1)
character:PivotTo(tppart.CFrame)
end)