I’m making a script that has a part look at another part but only in one axis.
This is my code:
local lookPart = workspace:WaitForChild("lookPart") -- part that actually does the looking, green part
local lookAtPart = workspace:WaitForChild("lookAtPart") --part to look at, one on ground
local part = workspace:WaitForChild('part') -- part i want the green part to rotate with, the grey one inside green part
while wait() do
local lookCFrame = CFrame.lookAt(part.Position, lookAtPart.Position)
local x,y,z = lookCFrame:ToEulerAnglesXYZ()
lookPart.CFrame = part.CFrame * CFrame.fromEulerAngles(0,0,-y)
end
which works like expected, as shown here:
however, when rotating the part this happens:
as you can see, the part only rotates on the world axis not on the objects realitive axis.
i tried using toobjectspace but i’m not sure where to interject that in.
any help appreciated