ily_oke
(Kin)
April 15, 2024, 8:01pm
#1
I recently made a collisiongroup for the character’s torso in my game, here’s what it looks like:
However, it made raycasts ignore the torso completely. Here’s a video showcasing the issue (you can even see the bullets & laser dot ignoring the torso and hitting other limbs):
External Media
Any help is appreciated.
That could be because raycast is a part of the default collision group?
1 Like
ily_oke
(Kin)
April 15, 2024, 8:11pm
#3
Oh, that was really silly. I didn’t know raycast params would use collision groups to raycast, it works perfectly now. Thanks.
system
(system)
Closed
April 29, 2024, 8:11pm
#4
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