I recently made a collisiongroup for the character’s torso in my game, here’s what it looks like:
However, it made raycasts ignore the torso completely. Here’s a video showcasing the issue (you can even see the bullets & laser dot ignoring the torso and hitting other limbs):
Any help is appreciated.
That could be because raycast is a part of the default collision group?
Oh, that was really silly. I didn’t know raycast params would use collision groups to raycast, it works perfectly now. Thanks.
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