does anyone know the needs for changing character model in game? if i put random model in starter character it gives me that model as starter character but i cannot seem to change into that model when i use … during game.
local function onCharacterAdded(character)
local player = game.Players:GetPlayerFromCharacter(character)
local clone = game.ReplicatedStorage.Model:Clone()
clone.Name = character.Name
clone.HumanoidRootPart.Anchored = false
clone:SetPrimaryPartCFrame(character.PrimaryPart.CFrame)
player.Character = clone
clone.Parent = workspace
print("MESSAGE/Info: I have gone through making the new character..")
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
end
game.Players.PlayerAdded:Connect(onPlayerAdded)
btw i have this inside of a character added.