Hi everyone, I hope you all had a fantastic Thanksgiving! I’m currently facing an issue with my custom character. When I try to equip a tool, it doesn’t attach correctly and just falls to the ground, even though I can still equip and unequip it.
I’ve spent a lot of time searching for solutions on YouTube and forums, and I’ve tried fixing it myself, but nothing seems to work. Most resources I’ve found are either too general or don’t address my exact issue. Any help would be greatly appreciated!
character goes in starterplayer, im trying to use the default roblox stuff.
Any help would be greatly appreciated!
I tried custom making a custom motor6 equipment but it just makes it so when i click the object, it doesnt activate the code inside.
For an R6 Humanoid the names of the motor joints are important. Unless it has changed, you require a Right Shoulder joint on the Torso part. Compare to a standard R6 character for the right parenting and naming.
You could also turn off RequiresHandle I think. You’d have to handle the tool visualization and behavior yourself if characters can be dismembered, but this may be preferable depending on your situation.
Genuinely somehow helped me get to the solution. It wasnt that but it was the fact that humanoid inside the model was r6 instead of r15 which fixed everything DX.
Solution: Check humanoid to make sure that the RigType property is R15 for the custom model in order to get the startpack items to work with the custom character model (for some reason)
Kinda confused now by why its like that but my custom model works now.
Thanks!
It worked because R6 is very particular about part naming. It was the same issue, you probably just didn’t get the setup correct. Switching to R15 just changed the conventions it expected.