So, there is this weird bug in my script where I can’t store or take an item out after storing it for the 2nd time, here’s a video of it:
Here’s the Local Script:
local plrs = game:GetService("Players")
local tween = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(0.7)
local GUI = script.Parent
local plr = plrs.LocalPlayer or plrs.PlayerAdded:Wait()
local char = plr.Character or plr.CharacterAdded:Wait()
local inventory = plr:WaitForChild("Backpack")
local mouse = plr:GetMouse()
local connection
print("t")
mouse.KeyDown:Connect(function(key)
if key == "m" then
print("Pressed M.")
GUI.Enabled = not GUI.Enabled
end
end)
for _,v in pairs(GUI:GetChildren()) do
if v:IsA("TextButton") then
print("TextButton found: " .. v.Name)
v.MouseEnter:Connect(function()
local tweenTrack = tween:Create(v,tweenInfo,{["Size"] = UDim2.new(0,166,0,125)})
tweenTrack:Play()
v.MouseLeave:Connect(function()
local newTweenTrack = tween:Create(v,tweenInfo,{["Size"] = UDim2.new(0, 148, 0, 108)})
newTweenTrack:Play()
end)
v.MouseButton1Click:Connect(function()
for _,tools in pairs(char:GetChildren()) do
if tools:IsA("Tool") and tools.Parent == char then
print("Tool equipped: Mouse clicked.")
tools.Parent = game:GetService("ReplicatedStorage")
v.Text = tools.Name
v.MouseButton1Click:Connect(function()
if tools.Parent == game:GetService("ReplicatedStorage") and v.Text == tools.Name and v.Text ~= v.Name then
tools.Parent = inventory
v.Text = v.Name
end
end)
end
end
end)
end)
end
end
You can see, I have tried many methods of fixing this bug but this still occurs. Thank you for reading this.