I am making a yeet system, and the camera zoom in to the character due to the dummy whenever the player yeet a dummy. I want make the camera ignore the dummy to prevent the camera zooming in. I did some research and found out that I have to modify the popper module of the player:
However, I have no idea how to change the module (since I cannot open up the page that shows how to change the code of the popper script + I don’t want to change the default module from Roblox), and I want to know if there is any other way to make the camera ignore the model (dummy).
Hello! I would like to start off by saying that I am no expert in scripting so what I say may be incorrect / inefficient.
I would’ve assumed that to prevent the camera from being blocked by the dummy, you would set the can collide property to all the items within the dummy to false. But this is untrue
After looking around the forum, all other similar questions have pointed in the same direction to editing the popper module. So, unfortunately, it seems the popper module will have to be edited.
This is the download link to a game with the new script., provided by Aklan in the forum post you linked. Popper module edited.rbxl (184.7 KB)