Hello there,
I’m making a slap battles fangame and I can’t seem to figure out on how to make a player stick on the part which is orbiting a part in a loop.
It looks something like this:
I’d be really happy if anyone helps me out on this.
Hello there,
I’m making a slap battles fangame and I can’t seem to figure out on how to make a player stick on the part which is orbiting a part in a loop.
It looks something like this:
I’d be really happy if anyone helps me out on this.
Watch this tutorial, I was going to tell you how but it would take a bit too long for my short attention span lol.
How To Make A Moving Part With Moving Player!! Roblox Studio Tutorial! (youtube.com)
I tried it before but do I need to make its position go in a circle?
alright i did it but now its just not keeping its orientation, falling over
here’s a clip:
If you already tried anchoring it (sorry for the late response) then you could put a script in it,
while true do
task.wait()
script.Parent.AssemblyAngularVelocity = Vector3.new(0,0,0)
end
I tried both of those methods but they still didn’t work.
while true do
task.wait()
script.Parent.AssemblyAngularVelocity = Vector3.new(0,0,0)
--script.Parent.AssemblyLinearVelocity = Vector3.new(0,0,0) I tried this too but it didn't work.
end
Before adding LinearVelocity:
After:
Also if you try anchoring the MeshPart it wouldn’t move.
Alright I figured it out, so I added collision groups and it worked.
Thank you for your help!
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