[Solved] How to keep humanoid state from interfering with a Body Gyro

I have run into an issue where when adding a Gyro to a character it will not affect due to the humanoids physics. Would anyone know a work-around for this or a solution to the problem im facing?

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Have you tried just making it stronger? If that doesn’t work, consider trying to use an AlignOrientation object. I’m not sure whether it’ll be much different for Humanoids, but I’ve found use for it to rotate custom characters without Humanoids. BodyGyro should work similarly, though.

Simply enable the physics state to stop the humanoid from exerting any force.

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I found that that worked recently after post but thank you anyway for suggesting it. Good help :+1: