When I scale down a character, in studio it looks fine. But when you go to test the game, it floats a bit off of the ground, like this one on the left.
How would I fix this?
When I scale down a character, in studio it looks fine. But when you go to test the game, it floats a bit off of the ground, like this one on the left.
How would I fix this?
Set the Humanoid.HipHeight to something lower
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