heres the entire script for the startup (with your script plugged in)
function onClicked()
local Randomizer = math.random(1, 1)
if Randomizer == 1 then
print("Startup will fail")
script.Parent.Buttons.Main_Power_Button.Sound:Play()
script.Parent.Buttons.Main_Power_Button.PrismaticConstraint.TargetPosition = 0.1
wait(0.3)
script.Parent.Buttons.Lock_Indicator.BrickColor = BrickColor.new("Really black")
script.Parent.Buttons.Main_Power_Button.PrismaticConstraint.TargetPosition = 0
script.Parent.Buttons.Main.Sound:Play()
script.Parent.Buttons.Main.HingeConstraint.TargetAngle = 0
script.Parent.Buttons.Main_Power_Button.ClickDetector.MaxActivationDistance = 0
script.Parent.Third.Disabled = true
print("Startup button pressed, beginning startup script")
local AnnouncerBeep = workspace.Sounds.BAlarm
local TweenService = game:GetService("TweenService")
wait(0.5)
AnnouncerBeep:Play()
local ReactorSealOpen = TweenService:Create(workspace.Map.ReactorSeal, TweenInfo.new(6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Position = Vector3.new(-557.704, 698.454, 253.196)})
local ReactorSealClose = TweenService:Create(workspace.Map.ReactorSeal, TweenInfo.new(6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Position = Vector3.new(-557.704, 663.624, 253.196)})
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message1:Play()
wait(7)
ReactorSealOpen:Play()
workspace.Sounds.DoorMoving:Play()
wait(6)
workspace.Sounds.StartupMusic:Play()
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0
wait(2)
AnnouncerBeep:Play()
local LasersCharge = TweenService:Create(workspace.Values.LaserLightsUpperValue, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Value = Color3.new(1,1,1)})
local StabLasersCharge = TweenService:Create(workspace.Values.StabLasersUpperValue, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Value = Color3.new(0,1,1)})
workspace.Sounds.LaserChargeUp:Play()
LasersCharge:Play()
StabLasersCharge:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message2:Play()
wait(7.5)
workspace.Values.FacilityLightsColor.Value = Color3.new(0.0941176, 0.0941176, 0.0941176)
workspace.Sounds.LightsOff:Play()
wait(1.5)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1, 1, 1)
workspace.Sounds.LightsOn:Play()
wait(1)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.Success:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message3:Play()
wait(3.5)
workspace.Values.ShieldCreationBeamValue.Value = true
local FieldAppear = TweenService:Create(workspace.CoreForceField, TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Transparency = 0})
FieldAppear:Play()
wait(5)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.Success:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message4:Play()
wait(6)
AnnouncerBeep:Play()
wait(1)
workspace.Values.CoreLineAuraValue.Value = true
workspace.AnnouncerMessages.StartupMessages.Message5:Play()
wait(5)
workspace.Values.ShieldCreationBeamValue.Value = false
wait(0.5)
workspace.CoreLasers.CoreLaser1.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser2.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser3.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser4.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser5.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser6.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser7.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser8.Cone.Attachment.Beam.Enabled = true
local StartupShockwave = TweenService:Create(workspace.Shockwave, TweenInfo.new(1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0), {Size = Vector3.new(200, 200, 200), Transparency = 1})
local CoreAppear = TweenService:Create(workspace.Core, TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Transparency = 0})
local CoreVFXraise = TweenService:Create(workspace.Sounds.CoreVFX, TweenInfo.new(8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {PlaybackSpeed = 4})
local ShieldRedify = TweenService:Create(workspace.CoreForceField, TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Color = Color3.new(1, 0, 0)})
ShieldRedify:Play()
CoreVFXraise:Play()
CoreAppear:Play()
StartupShockwave:Play()
workspace.Core.StartupEmitter.StartParticles.Enabled = true
workspace.Core.StartupEmitter.StartAura.Enabled = true
workspace.Sounds.Shockwave:Play()
wait(3)
workspace.Sounds.Elec:Play()
workspace.Core.CoreEffects.Fire1.Enabled = true
workspace.CoreForceField.Transparency = 1
wait(2)
workspace.Sounds.StartupMusic:Pause()
workspace.Sounds.StartupFailMusic:Play()
wait(0.2)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(0,0,0)
wait(0.2)
workspace.Values.LaserLightsControlValue.Value = Color3.new(1,0,0)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1,0,0)
workspace.Sounds.LightsOn:Play()
AnnouncerBeep:Play()
wait(1)
local CoreVFXSlowRaise = TweenService:Create(workspace.Sounds.CoreVFX, TweenInfo.new(120, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {PlaybackSpeed = 10})
CoreVFXSlowRaise:Play()
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message1:Play()
workspace.Core.StartupEmitter.StartAura.Enabled = false
wait(10)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message2:Play()
local RandomStab = math.random(2, 2)
wait(11)
if RandomStab == 1 then
wait(3)
local PlaybackSlow = TweenService:Create(workspace.Sounds.CoreVFX, TweenInfo.new(6, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {PlaybackSpeed = 1})
CoreVFXSlowRaise:Pause()
PlaybackSlow:Play()
workspace.Sounds.StartupFailMusic:Pause()
wait(6)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message3:Play()
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(0,0,0)
wait(0.2)
workspace.Sounds.LightsOn:Play()
workspace.Values.LaserLightsControlValue.Value = Color3.new(0,0,0)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1,1,1)
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
workspace.Sounds.StartupMusic.Playing = true
wait(16)
workspace.AnnouncerMessages.StartupMessages.Message3:Play()
workspace.CoreForceField.Color = Color3.new(1,1,1)
local FieldAppear = TweenService:Create(workspace.CoreForceField, TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Transparency = 0})
FieldAppear:Play()
wait(6)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.Success:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message7:Play()
wait(14)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message8:Play()
wait(4)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(0,0,0)
workspace.Sounds.LightsOff:Play()
wait(1)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1,1,1)
workspace.Values.FacilityLightsColor.Value = Color3.new(1,1,1)
workspace.Sounds.LightsOn:Play()
workspace.Values.LaserLightsControlValue.Value = Color3.new(0,1,0)
wait(1)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message9:Play()
wait(5)
local FuelIndicatorOff = TweenService:Create(workspace.Values.LaserLightsUpperValue, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Value = Color3.new(0,0,0)})
FuelIndicatorOff:Play()
workspace.Core.StartupEmitter.ParticleEmitter.Enabled = false
else
wait(3)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message3b:Play()
coroutine.wrap(function()
while true do
local basePart = workspace.Base
local corePart = workspace.Core
local coreEffects = workspace.Core.CoreEffects
local startupemitter = workspace.Core.StartupEmitter
-- Calculate the random x, y, z coordinates
local randomX = math.random(-7, 7)
local randomY = math.random(-7, 7)
local randomZ = math.random(-7, 7)
-- Create a random position Vector3 using the coordinates
local randomPosition = Vector3.new(randomX, randomY, randomZ)
-- Tween the part to the new position
TweenService:Create(corePart, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Position = randomPosition + basePart.Position}):Play()
TweenService:Create(coreEffects, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Position = randomPosition + basePart.Position}):Play()
TweenService:Create(startupemitter, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Position = randomPosition + basePart.Position}):Play()
-- Wait one second
wait(1)
end
end)()
for i = 1, 2 do
local CoreLaserNumber = math.random(1, 8)
local CoreLaser = workspace.CoreLasers["CoreLaser"..CoreLaserNumber]
while CoreLaserNumber == 1 or CoreLaserNumber == 3 do
CoreLaserNumber = math.random(1, 8)
CoreLaser = workspace.CoreLasers["CoreLaser"..CoreLaserNumber]
end
local Fire = Instance.new("Fire")
local Beam = Instance.new("Beam")
workspace.Sounds.MiniExplosion:Play()
Beam.Texture = "http://www.roblox.com/asset/?id=7151778302"
Beam.TextureSpeed = 5
Beam.Width0 = 25
Beam.Width1 = 25
Beam.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255))
Beam.TextureMode = "Stretch"
Beam.Attachment0 = workspace.Core.LasersAttachment
Beam.Attachment1 = CoreLaser.Cone.Attachment
Fire.Parent = CoreLaser.Cone.Attachment
Beam.Parent = workspace
Beam.Brightness = 25
wait(0.25)
Beam:Destroy()
Fire.Heat = 50
Fire.Size = 25
CoreLaser.Cone.Attachment.Beam.Enabled = false
wait(1.5)
end
wait(8)
workspace.Sounds.Alarm:Play()
wait(2)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message4:Play()
wait(6)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message5:Play()
workspace.Sounds.StartupFailMusic:Pause()
workspace.Sounds.StartupFailMusic2:Play()
wait(7)
workspace.Sounds.LightsOn:Play()
workspace.Values.FacilityLightsColor.Value = Color3.new(1,0,0)
wait(3)
workspace["Shutdown Button"].First.Enabled = true
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message10:Play()
workspace["Shutdown Button"].Buttons.Main_Power_Button.ClickDetector.MouseClick:Wait(60)
local cd = workspace.ShutdownButton.Buttons.Main_Power_Button.ClickDetector
local timeoutTime = 60
local function didWork() -- if the randomizer worked
print("Success")
end
local function didntWork() -- if it didnt work
print("Failed")
end
local function onPressed() -- when it is pressed within time
print("I just got pressed")
local randNum = Random.new():NextInteger(1, 2)
if randNum == 1 then
didWork()
else
didntWork()
end
end
local canWork = true
local cdConn = cd.MouseClick:Connect(function() -- this is the pressed connection
if canWork then
onPressed()
end
end)
local totaltime = 0
local conn
conn = game:GetService("RunService").Heartbeat:Connect(function(dt)
totaltime += dt
if totaltime >= timeoutTime then
-- past time
print("Timeout")
canWork = false
cdConn:Disconnect() -- dont allow any more presses
conn:Disconnect() -- stop the loop
end
end)
wait(8)
workspace.Core.CoreEffects.Fire2.Enabled = true
wait(4)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message6:Play()
wait(7)
workspace.Values.FireSupresValue.Value = true
wait(5)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message7:Play()
wait(8)
AnnouncerBeep:Play()
TweenService:Create(workspace.Core, TweenInfo.new(20, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Size = Vector3.new(22, 22, 22)}):Play()
TweenService:Create(workspace.Core.StartupEmitter, TweenInfo.new(20, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Size = Vector3.new(22, 22, 22)}):Play()
TweenService:Create(workspace.Core.CoreEffects, TweenInfo.new(20, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Size = Vector3.new(22, 22, 22)}):Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message8:Play()
wait(14)
AnnouncerBeep:Play()
workspace.Values.FireSupresValue.Value = false
wait(1)
workspace.AnnouncerMessages.StartupMessages.StartupFailMessages.Message9:Play()
wait(10)
end
end
else
print("Startup will succeed")
script.Parent.Buttons.Main_Power_Button.Sound:Play()
script.Parent.Buttons.Main_Power_Button.PrismaticConstraint.TargetPosition = 0.1
wait(0.3)
script.Parent.Buttons.Lock_Indicator.BrickColor = BrickColor.new("Really black")
script.Parent.Buttons.Main_Power_Button.PrismaticConstraint.TargetPosition = 0
script.Parent.Buttons.Main.Sound:Play()
script.Parent.Buttons.Main.HingeConstraint.TargetAngle = 0
script.Parent.Buttons.Main_Power_Button.ClickDetector.MaxActivationDistance = 0
script.Parent.Third.Disabled = true
print("Startup button pressed, beginning startup script")
local AnnouncerBeep = workspace.Sounds.BAlarm
local TweenService = game:GetService("TweenService")
wait(0.5)
AnnouncerBeep:Play()
local ReactorSealOpen = TweenService:Create(workspace.Map.ReactorSeal, TweenInfo.new(6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Position = Vector3.new(-557.784, 698.085, 243.53)})
local ReactorSealClose = TweenService:Create(workspace.Map.ReactorSeal, TweenInfo.new(6, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Position = Vector3.new(-557.784, 663.624, 243.53)})
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message1:Play()
wait(7)
ReactorSealOpen:Play()
workspace.Sounds.DoorMoving:Play()
wait(6)
workspace.Sounds.StartupMusic:Play()
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 1
workspace.Values.LaserLightsControlValue.Value = Color3.new(1, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0.5
workspace.Values.LaserLightsControlValue.Value = Color3.new(0, 0, 0)
wait(0.5)
workspace.Sounds.Alarm2.PlaybackSpeed = 0
wait(2)
AnnouncerBeep:Play()
local LasersCharge = TweenService:Create(workspace.Values.LaserLightsUpperValue, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Value = Color3.new(1,1,1)})
local StabLasersCharge = TweenService:Create(workspace.Values.StabLasersUpperValue, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Value = Color3.new(0,1,1)})
workspace.Sounds.LaserChargeUp:Play()
LasersCharge:Play()
StabLasersCharge:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message2:Play()
wait(7.5)
workspace.Values.FacilityLightsColor.Value = Color3.new(0.0941176, 0.0941176, 0.0941176)
workspace.Sounds.LightsOff:Play()
wait(1.5)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1, 1, 1)
workspace.Sounds.LightsOn:Play()
wait(1)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.Success:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message3:Play()
wait(3.5)
workspace.Values.ShieldCreationBeamValue.Value = true
local FieldAppear = TweenService:Create(workspace.CoreForceField, TweenInfo.new(5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0), {Transparency = 0})
FieldAppear:Play()
wait(5)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.Success:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message4:Play()
wait(6)
AnnouncerBeep:Play()
wait(1)
workspace.Values.CoreLineAuraValue.Value = true
workspace.AnnouncerMessages.StartupMessages.Message5:Play()
wait(5)
workspace.Values.ShieldCreationBeamValue.Value = false
wait(0.5)
workspace.CoreLasers.CoreLaser1.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser2.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser3.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser4.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser5.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser6.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser7.Cone.Attachment.Beam.Enabled = true
workspace.CoreLasers.CoreLaser8.Cone.Attachment.Beam.Enabled = true
local StartupShockwave = TweenService:Create(workspace.Shockwave, TweenInfo.new(1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In, 0, false, 0), {Size = Vector3.new(112.454, 112.454, 112.454), Transparency = 1})
local CoreAppear = TweenService:Create(workspace.Core, TweenInfo.new(8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {Transparency = 0})
local CoreVFXraise = TweenService:Create(workspace.Sounds.CoreVFX, TweenInfo.new(8, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {PlaybackSpeed = 1})
CoreVFXraise:Play()
CoreAppear:Play()
StartupShockwave:Play()
workspace.Core.StartupEmitter.StartParticles.Enabled = true
workspace.Core.StartupEmitter.StartAura.Enabled = true
workspace.Sounds.Shockwave:Play()
wait(9)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message6:Play()
workspace.Core.StartupEmitter.StartAura.Enabled = false
wait(8)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message7:Play()
wait(14)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message8:Play()
wait(4)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(0,0,0)
workspace.Sounds.LightsOff:Play()
wait(1)
workspace.Values.ReactorChamberLightsColor.Value = Color3.new(1,1,1)
workspace.Values.FacilityLightsColor.Value = Color3.new(1,1,1)
workspace.Sounds.LightsOn:Play()
workspace.Values.LaserLightsControlValue.Value = Color3.new(0,1,0)
wait(1)
AnnouncerBeep:Play()
wait(1)
workspace.AnnouncerMessages.StartupMessages.Message9:Play()
wait(5)
workspace.Core.StartupEmitter.StartParticles.Enabled = false
workspace.Values.ReactorCoreIsActive.Value = true
workspace.Values.ShutdownCmdWorks.Value = true
end
end
script.Parent.Buttons.Main_Power_Button.ClickDetector.MouseClick:Connect(onClicked)
if you need the entire explorer ill provide it
the script above is just to show what ive already coded
the error above only happened when I inserted your script, i presume because you didnt know the entire script