[SOLVED] Infinite Ocean invisible when going high in sky

Hello, so I have an Roleplay Game with a pretty big map and its halfly about flying, I use mesh water to make the ocean look endless, however I encountered a problem, when you go higher with plane, the mesh water will start to disappear and clip weirdly.
Here’s a photo of how it should look like.


And here’s a photo how it looks when you go higher in the sky.

Eventually it will disappear and the texture will stay
image

Anyone please knows how to fix this?

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this isn’t a bug its called render distance. Render distance is the distance that objects are being rendered, in your case your plane flew above the render distance of your character camera to the sea, which is why the sea is not visible. To increase the render distance you have to manually increase your in-game graphics quality.

My graphics quality is at max.

Every graphics quality has a max render distance including max graphics quality, I’m not sure if its possible to increase the max rendering distance.

I’m not sure either, here is an example of one game on roblox that use big mesh ocean and they fly at 700 altitude and the pilot can still see the water, while if I fly over 500 altitude the water is starting to glitch. Go to 2:05

He might be using a third party application like roshade to increase his graphics quality, but im not 100% sure since I’ve never used it myself

My bad, I’ve find out how to increase rendering distance, in roblox studio you go to workspace and go to properties of workspace, in the properties of workspace scroll down to Streaming Section and simply edit StreamingTargetRadius to a higher amount, hope this helps everyone :slight_smile:
I edited it from 1024 to 1536
image

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