It is known that the Instance:GetPropertyChangedSignal will not fire for properties that are modified by the physics engine. Only by script. This fact has been omitted from the documention for Instance:GetPropertyChangedSignal and should be added. This will help reduce the amount of help requests on the help and feedback forum.
Umm… Yeah. I do not feel comfortable modifying Roblox’s OFFICIAL API documentation like that. So I’ll let someone at Roblox deal with it, hence the bug report.
Hi there,
I’ve added clarification around this method (and the related Changed event), and placed the info under a “Limitations” header to hopefully make it clearer to notice. Thanks for logging the report!