- Is there a way to disable explosion lauching bodies without setting exp.DestroyJointRadiusPercent to 0?
So, im working on a update to my blood flow fan-made, and i was remaking the explosions dismemberment. I got in trouble trying to stop the player from being launched 9 KM away from the explosion instance, which would make the blood. Since i dont want to set DestroyJointRadiusPercent to 0 because if i do that, it would destroy the character torso which wouldnt help at all, since i have a simple code that checks if torso and humanoidrootpart are in your character, if they arent it kicks you.