[SOLVED] Is there a way to make camera thumping down when landed?

I DON’T NEED AN ANSWER, YOU CAN IGNORE THIS TOPIC.

Hihi there, tuna here

Recently i decided to implement a new movement engine which is similar to UFPS called RFPS if you don’t know what RFPS is, you can check here

There was a problem, i really don’t want to use Tween since i want the camera to thump down like this video but i don’t know how is it possible to do that.


(at 0:10)

When a player landed on the ground, the camera should thump down and recover from it’s position back, based on velocity of our character

You can have the camera oriented slightly to the position of the velocity of the character, so when falling down, the camera will look down and then go back up.

Don’t worry, I can give you something that might be somewhat similar to what you wanted the solution to be. Here’s some more details:

camera.CFrame = CFrame.lookAt(yourOrigin, yourPosition + yourDirection + head.AssemblyLinearVelocity)

You can use a tween with this or constantly :lerp() it, but it might require some rescripting, which is why I didn’t put this in my original post.