[SOLVED] Large Map renders on server just fine but not on client

I’m working on a commission and I’ve run into a problem where I have cloned a model and placed it into the workspace. I recently removed around 8000 textures from the map to improve performance as they’re weren’t necessary and you couldn’t really see them anyway. I go and remove them and the map suddenly stops rendering on the client.

It works fine on the server. But on the clients: The walls, some random models and all of the meshes above the map (Used as clouds) render transparent whilst if I look in the explorer they’re very much non-transparent.



I’d love help ASAP on this as I’ve got a deadline VERY SOON. So any help would be appreciated


  • Hadn’t turned on StreamingEnabled. Suprised that was the fix