You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to be able to load player’s saved inventory into their backpack. -
What is the issue? Include screenshots / videos if possible!
My saved inventory works perfectly as it appears and loads into my inventory gui and I also made sure to use print statements to make sure my inventory was saved and loaded. The only issue is that it is not being loaded properly into the player’s backpack, but displaying and updating properly in my inventory gui. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have already tried to parent the new item into the backpack so it can be added to the player’s backpack, but still will not load the item into it. I also made sure to fire the client to call on the update too and using it on another function where player added so I made sure whenever a player is added into the game, it instantly calls or use the loadInventory function. Any help or guidance will be greatly appreciated. Thanks in advance! - Garby
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
function IS.LoadInv(plr)
local success, savedD= pcall(function()
return DS:GetAsync(pl.UserId)
end)
if success and savedData then
local inv = IS.backpack[player]
local allItemsFolder = GamItm
if not allItems then
warn("folder not found in Server.")
return
end
print(playr.Name .. " has " .. #savedD .. " itms to load.")
for _, itemData in ipairs(savedData) do
print("Loading item: " .. itemData.Name .. " with count: " .. itemData.Count)
local itemCount = itemData.Count or 0
if itemCount > 0 then
local itemTemp = x:FindFirstChild(itemd.Name)
if itemTem t
for i = itemCount do
print("Creating item: " .. item)
-- Clone the item from AllItem
local newItem = it:Clon(
-- Ensure the item has a handle
local handle = newItem:FindFirstChild("Handle")
if not handle then
warn("Handle not found for item: " .. itemData.Name)
return
end
-- Set attributes if necessary
newItem:SetAttribute("ItemTpe", newItem:GetAttribute() or "Default")
newItem:SetAttribute("Droppble", newItem:GetAttribute() or false)
-- Parent the new item to the player's Backpack
new.Parent = player.Backpack
print(item.Name .. " has been added to " .. player.Name .. "'s backpack.")
end
else
warn("Item template not found for: " .. itemData.Name)
else
end
print(play
else
warn("Failed to load inventory data for " .. player.Name .. ": " .. (savedData or "No saved data found."))
end
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.