Hi! We are attempting to build a water-based map for our game that includes large expanses of ocean. We believe it will be better for performance and look the way we want the game to look if we do not use terrain water.
For a previous game we made that had this map concept, we used water with several transparent stacked layers. The layers were as wide and long as you can make a brick and placed side-to-side. This caused a lot of graphical glitches, mostly with bubble chat, and we have tried a lot of things to fix it for our next game but we are not sure if it is possible to create good-looking expanses of water using parts.
Hi.
Have you tried using meshes? You could use a SpecialMesh object, set its MeshType to Brick and its scale to a larger width and length, e.g. (10000, 1, 10000). If your game relies on Touched events then this wouldn’t be a good idea, since they will not connect further away from the part extents.
In this case, the bubble chat problem would still persist though.
It’s pretty buggy for us and we don’t have very powerful computers nor people who can manage terrain. We’re also not sure if it would fit the style and buildings surrounding it.