# [Solved Problem] - Help needed with GUI scaling!

Hi guys. Basically, I’m making an Undertale game with the average hp bar. Of course, when you get hit by a sans bone, you can see how much karma is racking up on your health bar. However, I have no idea of how to make that work. I’ve tried dividing, subtracting, and more, but my strength isn’t math, so I’m stumped. If you can help me, I will appreciate you forever!
(For those that have no idea of what I am talking about, here is a link to an Undertale video. It will show you what I mean. Skip to 0:54.)

Script:

``````local Signal = Humanoid:GetPropertyChangedSignal("Health")
Signal:Connect(function()
if Humanoid.Health < HP then -- If the player takes damage.
HP = Humanoid.Health
MaxHP = Humanoid.MaxHealth
local Karma = Humanoid:WaitForChild("Karma", 1)
if Karma then
local KR = Karma.KR
local KarmaChanged = KR:GetPropertyChangedSignal("Value")
KarmaChanged:Connect(function()
KRBar.Visible = true
KRBar.Size = UDim2.new(KR.Value / MaxHP * KR.Value, 0, 0.099, 0)
KRBar.Position = HPBar.Position
end)
else
print("User is karma free.")
end
local Hit = script.Hit:Clone()
Hit.Parent = Humanoid.Parent
Hit:Play()
Hit.Ended:Connect(function()
Hit:Remove()
end)
HPBar.Size = UDim2.new(HP / MaxHP * 0.267, 0, 0.099, 0)
HPText.Text = tostring(math.round(HP).."/"..math.round(MaxHP))
--			KRBar.Position = HPBar.Size+UDim2.new(0.234, 0, 0.001, 0)
print("Got hit. HP: "..HP)
elseif Humanoid.Health > HP then -- If the player heals
HP = Humanoid.Health
MaxHP = Humanoid.MaxHealth
end
local Heal = script.Heal:Clone()
Heal.Parent = Humanoid.Parent
Heal:Play()
Heal.Ended:Connect(function()
Heal:Remove()
end)
HPBar.Size = UDim2.new(HP / MaxHP * 0.267, 0, 0.099, 0)
HPText.Text = tostring(math.round(HP).."/"..math.round(MaxHP))
--	KRBar.Position = HPBar.Position+UDim2.new(0.234, 0, 0, 0)
print("Got hit. HP: "..HP)
end)
``````

I apologize if the code is messy. The only part that I think you need to worry about is the KRBar sizing crap. But I gave more than that bit just in case.

1 Like

How did you solve that? Make a post and make it solved so we know it is solved