ray goes in different directions when passed through part.
Why and how do i fix this?
localscript
1. wait()
2. local player = game.Players.LocalPlayer
3. local Torso = player.Character.Torso
4. local mouse = player:GetMouse()
5.
6. mouse.Button1Down:connect(function()
7. print("Mouse pressed!")
8.
9. local ray = Ray.new(Torso.CFrame.p, (mouse.Hit.p - Torso.CFrame.p).unit * 100)
10. local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game.Workspace.Part})
11. print(part)
12. local beam = Instance.new("Part", workspace)
13. beam.BrickColor = BrickColor.new("Bright red")
14. beam.FormFactor = "Custom"
15. beam.Material = "Neon"
16. beam.Transparency = 0.5
17. beam.Anchored = true
18. beam.Locked = true
19. beam.CanCollide = false
20.
21. local distance = (Torso.CFrame.p - position).magnitude
22. beam.Size = Vector3.new(0.3, 0.3, distance) -- beam.Size = Vector3.new(0.3, 0.3, distance)
23. beam.CFrame = CFrame.new(Torso.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
24.
25. game:GetService("Debris"):AddItem(beam, 0.1)
26. end)
local workspaceService = game:GetService("Workspace")
local playersService = game:GetService("Players")
local userInputService = game:GetService("UserInputService")
local localPlayer = playersService.LocalPlayer
local currentCamera = workspaceService.CurrentCamera
-- Instance<BasePart>?, Vector3, Vector3, EnumItem<Material> getMouseHit(table ignoreList)
local function getMouseHit(ignoreList)
local mouseLocation = userInputService:GetMouseLocation()
local viewportPointRay = currentCamera:ViewportPointToRay(mouseLocation.X, mouseLocation.Y)
local extendedRay = Ray.new(viewportPointRay.Origin, viewportPointRay.Direction * 1000)
return workspaceService:FindPartOnRayWithIgnoreList(extendedRay, ignoreList)
end
local mouse = localPlayer:GetMouse()
local Center = localPlayer.Character:WaitForChild("HumanoidRootPart")
mouse.Button1Down:connect(function()
print("Mouse pressed!")
local ignoreList = {localPlayer.Character,workspace.Part}
local part, position = getMouseHit(ignoreList)
print(part)
local beam = Instance.new("Part")
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.5
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
beam.Name = "Beam"
beam.Parent = workspace
local distance = (Center.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.2, 0.2, distance)
beam.CFrame = CFrame.new(Center.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
end)
--Credit to CreditsMix for helping me search for the solution.
--Credit to dandystan for the getMouseHit function.
Credit to CreditsMix for helping me search for the solution.
Credit to dandystan for the getMouseHit function.
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