[SOLVED] Strange behavious with beams

I am currently creating a hyperspace effect using beams and a stretched texture. It works perfectly the first time it is enabled, but as soon as I disable the beams and then re-enable them, the texture gets messed up and looks very weird.

None of the properties of the beam change, but for some reason, it is still different.

Here is a video showcasing the issue:

Any help is greatly appreciated.

#bug-reports #bug-reports:engine-bugs

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Found out it was because when they are turned on at exactly the same time, the weird “bug” happens, but if you stagger turning them on, it works fine.

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