[Solved] Terrain flickering

I’m drawing a flat plane (nothing underneath it) with smooth terrain and perlin noise, and I keep getting these terrain flickering bugs regardless of the machine I’m on.

https://gyazo.com/dffdc2f1fe2aad04dcdf9319e52646d4

Any ideas what’s going on?

Edit: This is resolved, found out it was due to floating point errors from the character being so far away from the origin(0,0,0).

It appears to be floating point errors. Try and have the terrain closer to 0,0,0 and see if that will help reduce the flickering, as it seems to happen on the meshes and lighting as well.

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