[SOLVED] Trying to make my game resist F3X and btools

Hello, I want to make, my game, like F3X, don’t work on, it like, If I try to destroy, the game with F3X won’t be inspected or affected with F3X. I have, tried anchoring, place but it didn’t work.

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Can you elaborate on what you mean a little more clearly, please?

I want, my game, assests to not be deleted, ingame with using F3X.

Or using btools. like F3X…

Can you post a screenshot of what you’re trying to prevent from being deleted?

My game, models, buildings, you don’t get it?

No, this is very vague, we need you to elaborate.

I am saying, I just don’t want, to be anything deletable in my game, with btools and F3X.

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So you are trying to prevent hacks? Like people who can get btools and f3x? If so, #help-and-feedback:scripting-supportis a better place for this topic.

I’m starting to understand, you should be able to lock those parts within Studio itself from the Explorerand Properties Tab. This should stop it from being deleted with F3X, as I don’t know with btools.

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No dude, no I want, to prevent my game, from being deleted with btools, and F3X I have, building game.

Yes, thanks. That was what I needed.

If your game is an open building game with F3X and Btools, you would need some kind of script made in order for that protection.

I will make, it thanks, for the help.

Oh, your games a building game with f3c and btools and you don’t want the baseplate (Lobby) thing to be deleted?

Yes, thats what I wanted…