Another day, another forum. And the next one is pretty simple, but aggravating for the eye to see when transitioning between different scenes. ![]()
To put it simply, the issue is basically around a UI Stroke transparency change, that for whatever reason, won’t stay at a transparency of 1. (This is even though the property clearly states it’s one). Something I find strange though is that when I manually put it (in-game) to 1 (Even though it’s already 1) all of a sudden it’s transparent.
robloxapp-20240220-2034583.wmv (1.3 MB)
Tried looking it up, fixing it myself, and using other ways around it, but it still doesn’t work.
Local Script:
-- All of the quickmenu buttons
local returnbutton = script.Parent.returnbutton
local historybutton = script.Parent.history
local QuickMenu = script.Parent
local camera = workspace.Camera
local passed = {}
-- Transitioning back.
returnbutton.MouseButton1Click:Connect(function()
script.Parent.Parent.QuickMenuTransition.Visible = true
script.Parent.history.Selectable = false
script.Parent.load.Selectable = false
script.Parent.mainmenu.Selectable = false
script.Parent.quit.Selectable = false
script.Parent.returnbutton.Selectable = false
script.Parent.save.Selectable = false
script.Parent.settings.Selectable = false
script.Parent.Parent.QuickMenuTransition.ImageTransparency = 0
camera.CameraType = Enum.CameraType.Custom
camera.CFrame = game.Players.LocalPlayer.Character:WaitForChild("Head").CFrame + Vector3.new(0, 0, 5)
-- Make sure the ui element has 0 transparency (image or text)
for i, v in pairs(script.Parent.Parent.QuickMenu:GetDescendants()) do
if (v:IsA("ImageLabel") or v:IsA("ImageButton")) and vTrans.Imageparency == 0 then
passed[v] = true
elseif (v:IsA("TextLabel") or v:IsA("TextButton")) and v.TextTransparency == 0 and v.Parent ~= "HistoryManager" then
passed[v] = true
elseif v:IsA("UIStroke") and v.Parent.Parent.Name ~= "HistoryManager" and v.Transparency == 0 then
passed[v] = true
else
passed[v] = false
end
end
for i = 1, 10 do
script.Parent.Parent.QuickMenuTransition.ImageTransparency = script.Parent.Parent.QuickMenuTransition.ImageTransparency + 0.1
for i, v in pairs(script.Parent.Parent.QuickMenu:GetDescendants()) do
-- Make sure the child is a UI element.
if passed[v] == true then
if v:IsA("ImageLabel") or v:IsA("ImageButton") then
v.ImageTransparency = v.ImageTransparency + 0.1
elseif v:IsA("TextLabel") or v:IsA("TextButton") then
v.TextTransparency = v.TextTransparency + 0.1
elseif v:IsA("UIStroke") then
print("Passed!")
v.Transparency = v.Transparency + 0.1
end
end
end
task.wait(0.05)
end
script.Parent.Parent.QuickMenuTransition.Visible = false
script.Parent.history.Selectable = true
script.Parent.load.Selectable = true
script.Parent.mainmenu.Selectable = true
script.Parent.quit.Selectable = true
script.Parent.returnbutton.Selectable = true
script.Parent.save.Selectable = true
script.Parent.settings.Selectable = true
passed = {}
end)
historybutton.MouseButton1Click:Connect(function()
script.Parent.History.Visible = true
for i, v in pairs(script.Parent:GetChildren()) do
if v:IsA("Frame") and v.Name ~= "History" and not v:IsA("LocalScript") then
v.Visible = false
end
end
end)