[SOLVED] Username shows up as the person, but not the dead person

So, whenever I kill anyone, my name appears on my screen and their name appears on their screen. The problem is, I haven’t died in the game but my name still appears.

Here’s the 2 scripts:
Server-Sided Script:

local TweenService = game:GetService("TweenService")

local tweenInfo = TweenInfo.new(3)

local tableOfPhrases = {" got fried!", " got dundendun did brodda"," watched an among us animation video", " literally exploded"}
local remote = game:GetService("ReplicatedStorage"):WaitForChild("DeathAnnounceEvent")

game:GetService("Players").PlayerAdded:Connect(function(Player)
	local DeathT = Player.PlayerGui:WaitForChild("DeathAnnounce").Death
	local tween = TweenService:Create(DeathT,tweenInfo,{["BackgroundTransparency"] = 0, ["TextTransparency"] = 0})
	local tween2 = TweenService:Create(DeathT,tweenInfo,{["BackgroundTransparency"] = 1, ["TextTransparency"] = 1})
	Player.CharacterAdded:Connect(function(Character)
		Character:WaitForChild("Humanoid").Died:Connect(function()
			remote:FireAllClients()
			if Character:WaitForChild("Humanoid").Health >=1 then
				
				return 
				
			end
		end)
	end)
end)

Client-sided Script:

local remote  = game:GetService("ReplicatedStorage"):WaitForChild('DeathAnnounceEvent')

local Player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local tweenInfo = TweenInfo.new(3)
local char = Player.Character or Player.CharacterAdded:Wait()
local TweenService = game:GetService("TweenService")
local DeathT = Player.PlayerGui:WaitForChild("DeathAnnounce").Death
local tween = TweenService:Create(DeathT,tweenInfo,{["BackgroundTransparency"] = 0, ["TextTransparency"] = 0})
local tween2 = TweenService:Create(DeathT,tweenInfo,{["BackgroundTransparency"] = 1, ["TextTransparency"] = 1})
local tableOfPhrases = {" got fried!", " got dundendun did brodda"," watched an among us animation video", " literally exploded"}
remote.OnClientEvent:Connect(function()

	tween:Play()
	local randNumber = math.random(1,#tableOfPhrases)
	DeathT.Text = Player.Name .. tableOfPhrases[randNumber]

	task.wait(2.5)

	tween2:Play()
	print("@" .. Player.DisplayName .. " has fallen!")

	
end)

Any help is appreciated! Have a nice day/night.

You are telling the Event is display their name, on the LocalScript you have, its Active on their Client too, since you are telling it to fire for all Clients, it will display your name on your client, and their name on theirs

LocalScripts work for all Players, not just you