I unioned some parts together, and this is what I got.
Is this intentional? Why are there so many triangles on flat surfaces of unions?
I unioned some parts together, and this is what I got.
I am legitimately so stupid. Those triangles were roblox terrain below the roads.
why are u copying and not resizing parts for what is seemingly a perfectly straight road
this was one small chunk of an extremely curved road. it’s also still in somewhat early development which means that i might move things around
Well, this proves how unoptimized the Roblox terrain is beneath.
Though I wouldn’t recommend unions because they tend to have bad collisions, though they can’t possibly be worse than terrain.
CollisionFidelity PreciseConvexDecomposition
Fixes collision problems.
Yeah it fixes collision issues, but it’s bad for performance.
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