The annoying part is that all of these messages are regarding the same exact asset. It keeps getting restricted before getting it’s restriction removed, only to be re-restricted again a couple hours later.
It doesn’t even tell me what the asset name is, just some ID that I can’t figure out how to trace back to the asset itself.
If anyone could tell me how I can find the asset from this ID so I can either replace it or delete it so the messages stop, that would be well appreciated.
I don’t really know any easier way but one method could be finding the asset name and deleting it using a script. Assuming you have lots of assets in your game, just put a script anywhere and run this code.
local id = --put the asset causing the problem here
local data = game.MarketplaceService:GetProductInfo(id, Enum.InfoType.Asset)
print(data) -- this will display all the info on the model that is causing the issue
Open the data in the output and this will give you the name of the asset causing trouble, when it was created + more.
You can then search the name of the model in the explorer, hopefully finding it.
As it would turn out, the restricted “asset” is an entire place. To make matters worse, it’s a place in an experience I don’t even own; I’m just a guest developer in it. Not sure where to go from here, but do know your method of figuring out what the asset was did work.