Your guns still have issues.
Spas12:
- The handle is too curved and has the wrong angle.
- No ejection port
- The hand guard is completely wrong
That is the hand guard, not this:

- You’re missing your front iron sight.
- Your folded stock is also a bit thin.
AK-47:
- (gun nerd mode) Ak posted by Clutch has a billet milled receiver which you can tell by the indent/slot between the mag and handguard - this is not a “regular” AK which uses stamped metal. So don’t rely on his source.
- Your handle seems to have anorexia. It is EXTREMELY thin and should be more stubby
- In fact your gun overall is very skin and flat, it should be bulkier.
- The receiver shape is wrong, yours is flat and rectangular

The receiver actually has an angled underside.
-Your handguard is MILES away from the magazine. As from the picture, the gap between the magazine and the handguard is very SHORT.
- The magazine should be bulkier
- Handguard is WRONG
There is a bump there and the parts of the hand guard are not the same size or shape.
- You’re missing the rear iron sights.
- There are other errors but that would make this post too long but they’re mostly due to lack of correct proportion and shape (which seems to be a common trend in your guns)
AWP:
- This gun is actually pretty decent just lacks the finer details and curved/beveled edges.
- There are multiple ways to be bevel.
Method A:
- Instead of using a block, separate it into three. You can use a cylinder for a curved bevel or a wedge for a straight chamfer.
- This method is very easy to do and helps stop your guns from looking as blocky
- Do this along the edges of parts where appropriate
Method B:
- Uses CSG to negate parts off the main block in order to form a chamfer/bevel
- Bit more annoying to do and harder to adjust once unioned
Method C
- If you’re using Blender, use the chamfer/billet/fillet tool (idk what it’s called) to simply select the edge and create a bevel to your liking
These basic techniques are really important in elevating your gun from being 2D or blocky into something that looks a bit more realistic. You could also use this for your handles too.
It’s quite obvious that you have been “eyeballing” your references (it’s clear that it’s not working for you) and to be honest, even if you are talented and know what you’re doing, this is NEVER as good or accurate as simple putting your reference on a plane and building on/across from that. You will find its much easier and you shouldn’t be able to go wrong with your proportions and shapes. Think of it like tracing an image vs drawing from eye, you will always be faster and more accurate with the traced reference. Getting the proportions wrong is a very rookie mistake and makes the gun look quite bad.
This leads me to another thing. You seem to have the concept that if your guns look somewhat like the real thing, it’s completely fine. This. Is. Wrong. It is very important to make sure that your guns look realistic. Just because it resembles like the real gun, doesn’t mean your model is any good.
For example, if you draw an elephant badly, with terrible proportions and etc, it looks awful and it’s a bad drawing. But, if your drawing out looks perfectly like the real thing, it’s a good drawing. The same logic applies to these gun models particularly with real weapons. If you’re copying a real gun, and it only vaguely resembles the real gun, people recognize it as a bad model and thus reduces the level of building quality in your game. You should never think that “resemblance” is enough. You should be striving for quality and it will make your game better as a whole.
But this doesn’t mean that your gun should be 100% like the real thing, it just has to have the right shapes and proportions. Apocalypse Rising 2 guns are lowpoly yet they look a lot like the real thing. You don’t have to have all the details. As a builder, you should recognize which details/features to keep and which details not to keep. i.e. Build the details/features that make that gun so recognizable/unique and leave out the details that are unnoticeable/not needed.
Also, make sure you’re using multiple references particularly the side views. You should also be wary of gun variants and types. The AK family, for example, is very extensive whilst mostly looking similar yet having different features. Make sure that your references are all from the right variant that you want. (shouldn’t matter most of the time unless you’re making very detailed guns).
You’re just a beginner gun builder so don’t worry if you’re not building amazing guns. But you need to be striving for detail and realism.
I hope some of my feedback and tips have helped.