Consistency certainly is key with colours for your UI. I’d recommend that you would round the title though, to keep it consistent, although Studio doesn’t offer independent corners which would be useful.
Not really. The content just has to stand out from the background. Light mode users read black text on a white background.
Heavy borders are crucial sometimes. Such as, to show that the user has selected something, to make an item pop. Without a border, there isn’t a focal point.
Depends. Short answers seem less professional than long ones.
The example you provided doesn’t sound as professional. You’re trying to enforce rules. Make it sound professional. Rules are more likely to be broken if players see that it doesn’t look intimidating.
Good tutorial although very short and one of the tips is misleading. This is the one I’ve quoted above. It says to keep the background darker then the content, however as you’ve seen below the background is lighter than everything else. So which one is true?
No like I mean the text color should be the opposite color than the background, or a darker text color so the text could be clear, here the background is dark black, and the text background is slight less darker
Keep importance correct, like the delete button should not have bigger text than the keep button or the play might click delete when they meant to click keep.
So im making a dealership UI, how do I make it so when the player jumps into the showroom model of said car. it shows the UI. and it checks if they have enough money. and if it does. it buys and spawns the car.