Some gui for a game i'm making


Screenshot 2024-04-23 180124

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I feel that warnings should be a more irritable colour like red, and perhaps make the background a bit brighter since the target audience is relatively young and attracted by bright colours

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the lighter colors is definitely better, but for the more irritable colour, I just don’t see that as being as good for the design style. I do understand why that would be a good idea but for the style I don’t know if it would work.

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Pretty nice work with the UIs, yang! If I were you, I would make the background color something more neutral, such as white or light blue. That way, you can setup both buttons (yes/no) in a way where they contrast each other w/ a clear meaning just based off the coloring

A good example of this is in PS99:
PS99 Example

Using a white background in this case allows them to create a clear distinction between Yes & No, which is very important. In your first UI, however, using a green background makes it too similar to the green Yes button

For your second one, I would make the background a bit lighter blue and then brighten up the button a bit: higher saturation, lighter stroke, and then move it down a bit

Overall, your UI work is good either way! My suggestions are simply observations from another pair of eyes & completely up to you if you’d like to incorporate them :slightly_smiling_face:

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I’ve ligtened up both of them a little bit and made the yes button a lot more noticable. Thanks for the feedback!

This GUI looks great! Nice job on it!