Some help with debris trail

Hello, sometime i was trying to create a gpo-like rock debris system, it works perfectly, but when i move it with rotation it works strange. I want rocks to rotate with the part that moving. I made that with a tutorial but modified it some

_index.trail = function(Settings : {})
	local self = {}
	
	if Settings then
		self.Part = Settings.Part
		self.Size = Settings.Size or Vector3.new(math.random(3,5), math.random(3,5), math.random(3,5))
		self.Distance = Settings.Distance or 1
		self.Lifetime = Settings.Lifetime or 2.5
		self.Height = Settings.Height or 1.25
		self.CanCollide = Settings.CanCollide or false
		self.Time = Settings.Time or .3
		
		self.Connection = nil
	end
	
	local cd=false
	self.Connection = game:GetService("RunService").Heartbeat:Connect(function()
		if cd == false then
			cd = true
			local Result = workspace:Raycast(self.Part.Position + Vector3.new(0,1,0), Vector3.new(0,-10,0), parameters)
			
			local function CreateRock(Distance)
				local Part = Instance.new("Part", Temp)
				Part.Anchored = true
				Part.CanCollide = self.CanCollide
				Part.Transparency = Result.Instance.Transparency
				Part.Color = Result.Instance.Color
				Part.Material = Result.Material
				Part.Name = "GroundDebris"
				Part.CanQuery = false
				Part.Size = Vector3.new(self.Size.X, self.Size.Y, self.Size.Z)
				Part.Position = Result.Position - Vector3.new(0,self.Height / self.Distance,0) - Vector3.new(0,0,3 * Distance)
				
				local Multiplier = 1
				
				if Distance < 0 then Multiplier = -1 end
				
				Part.CFrame *= CFrame.Angles(math.rad(math.random(10,47) * Multiplier),0,0)
				
				return Part
			end
			
			if Result then
				local Part = CreateRock(-self.Distance)
				local Part2 = CreateRock(self.Distance)
				
				task.delay(self.Lifetime, function()
					Part:Destroy()
					Part2:Destroy()
				end)
			end
			task.delay(self.Time / 2.75, function()
				cd = false
			end)
		end
	end)
	
	return self.Connection
end

Thats a module script, so dont mind _index variable.
Here how is it exactly works., there are also another video to make it more clear

So you want the angles the debris is placed at to orient to the direction of the movement, something like the way the waves from a moving boat would be placed?

Yes! Exactly what you are thinking about