in a loop a lerp some stuff, but the faster the alpha is the more choppy it is. how to fix
X is mouse delta.x
SwayDelta = SwayDelta:Lerp(CFrame.fromEulerAnglesXYZ(0, math.rad(X), 0), .5)
SwayDelta gets applied as an offset to the viewmodel every RenderStepped
low number in the vid below is .01
hih number in the vid below is .5