Some objects not rendering when camera is fixed using Scriptable CameraType

Hi, in my game, there are a bunch of minigames using fixed camera.

The game has been running for close to 2 years now, but I only started getting a bunch of reports in the past few months of objects not rendering in the game. This is all happening in minigames with fixed camera.

Here are some screenshots of minigames with objects not rendering circled red:
image
some bushes not rendering


the entire ground is not rendering, plus a stage and characters on top

I’m using Scriptable CameraType and manually setting the CFrame of the camera. I’m not using Fixed CameraType because I don’t want the player to rotate the camera around (in Fixed CameraType, the cam doesn’t move its position but players can rotate the cam)

A theory I have is that this might be a case of the new occlusion culling feature culling objects that shouldn’t be culled, but this is just a hunch.

Making things a bit tricky is that the problem is not replicable in studio, and also quite hard to replicate on device

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Thanks for the report! We’ll follow up when we have an update for you.

Hi @misternicekai

Could you share with me which game this is so we can take a look at the issue?

hello, this is the game:

Here is another report from a player - once in this minigame and camera becomes fixed, the huge Simon head (circled) disappears, and when the minigame is over and the camera goes back to custom, the head appears again.