Some particles not showing on graphic settings above 7

I’m not sure where to post this, or whether this is an intended feature or not and something should forward to bug reports.

As the title suggests, setting your graphic settings to anything above 7 will make some particles not render at all.

I read up on some other (a little old) threads about this, but there weren’t any with solutions or workarounds to this problem. If this is an intended feature I would hope that this is made optional, as I can imagine it would be really jarring to see lower quality effects after turning your graphic settings up.

The effect in question uses Emit()
(Volume warning!!)

I do not see any particals not rendering thou …
But the lag when u increase graphics might be cause of it
Im not really sure so yea …

BRUH please give a sound warning for your video. Lower the in game explosion audio pls.

Try increasing the particle’s Zoffset to a high number.

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Please make notice of the black scorch mark on the ground

sorry, i put a volume warning now :sob:
it’s not that loud in game i have no idea why it came out so loud in the recording
Also, increasing the z offset does not fix it.

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I’ve tested a few more things and still don’t know what could be causing it, but nearly all particle emitters at any graphic settings above 7 don’t render properly. Some don’t show up entirely, while others appear far more dim, darker, and more transparent. This happens regardless of what my light influence and brightness settings are set to.

As a last resort I might have to add a script that forces you to play on graphic settings 7 or lower until Roblox has a fix for this.

What’s the Rate for the particle emitters? I believe there’s some maximum particle rate on lower graphics settings; I’ve had times where a rate of 500 and 5000 (not actually sure what the cutoff is) made 0 difference, and only added new particles on higher graphics settings.

You could possibly make a script check the player’s graphics options and change the particle’s settings to make it look as close as possible to the high-particle default.

The rate of the particle emitters go no higher than 50, and I used the :Emit() function in the video, meaning that it should emit the same amount of particles regardless of graphic settings.

Also, I believe the cutoff is 500.