I’m trying to make a path that’s about 0.05 to 0.1 studs thick but began to experience some problems. These “problems” resulted in the part being transparent if the camera is not near enough, which ultimately ruins the build. Is there not away around this? A way that doesn’t involve changing the transparency or thickness?
(Far Away)
(Close)
You can easily notice how the tile “fills in” as I get closer to it.
Edit: Through further testing, I was able to determine: Placing a part smaller than 0.25 studs (thick) ontop of a textured part will result in it appearing translucent.